

P.S 2: Zandronum currently can't handle this map due to it cross the 32767 limit of map extension, only GZDoom can run it by now due to have the floating point rewrite code for maps, removing of this extension limit.
#GZDOOM 2.2 SOFTWARE#
P.S: If you want it to play it on Software, i recommend play it in OpenGL simulating Software renderer then, because Skybox and outside fog will break in Software mode. This is also a GZDoom exclusive map, since it uses UDMF features to work properly, it contains certain non-linear gameplay, light ACS scripting and some objective making other than get keycards. This map is intended to be played only with the features the engine has to offer by its own, jumping and crouching in case, but it is still compatible with any mod, difficulty adjusts the amount of monsters in crucial parts but don't affect items or ammo yet, it have one slaughterfest moment but it is not unfair at this point since the map will provide infinite supplies until the first half of that moment is completed, anyway most part of the time the map is fast-paced difficulty.
